Clean
This commit is contained in:
10
themes/codebase/thirdparty/excanvas/AUTHORS
vendored
10
themes/codebase/thirdparty/excanvas/AUTHORS
vendored
@ -1,10 +0,0 @@
|
||||
ExplorerCanvas
|
||||
|
||||
Google Open Source:
|
||||
<http://code.google.com>
|
||||
<opensource@google.com>
|
||||
|
||||
Developers:
|
||||
Emil A Eklund <emil@eae.net>
|
||||
Erik Arvidsson <erik@eae.net>
|
||||
Glen Murphy <glen@glenmurphy.com>
|
||||
202
themes/codebase/thirdparty/excanvas/COPYING
vendored
202
themes/codebase/thirdparty/excanvas/COPYING
vendored
@ -1,202 +0,0 @@
|
||||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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||||
|
||||
1. Definitions.
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22
themes/codebase/thirdparty/excanvas/README
vendored
22
themes/codebase/thirdparty/excanvas/README
vendored
@ -1,22 +0,0 @@
|
||||
ExplorerCanvas
|
||||
Copyright 2006 Google Inc.
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
DESCRIPTION
|
||||
|
||||
Firefox, Safari and Opera 9 support the canvas tag to allow 2D command-based
|
||||
drawing operations. ExplorerCanvas brings the same functionality to Internet
|
||||
Explorer; web developers only need to include a single script tag in their
|
||||
existing canvas webpages to enable this support.
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
INSTALLATION
|
||||
|
||||
Include the ExplorerCanvas tag in the same directory as your HTML files, and
|
||||
add the following code to your page, preferably in the <head> tag.
|
||||
|
||||
<!--[if IE]><script type="text/javascript" src="excanvas.js"></script><![endif]-->
|
||||
|
||||
If you run into trouble, please look at the included example code to see how
|
||||
to best implement this
|
||||
927
themes/codebase/thirdparty/excanvas/excanvas.js
vendored
927
themes/codebase/thirdparty/excanvas/excanvas.js
vendored
@ -1,927 +0,0 @@
|
||||
// Copyright 2006 Google Inc.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
|
||||
// Known Issues:
|
||||
//
|
||||
// * Patterns are not implemented.
|
||||
// * Radial gradient are not implemented. The VML version of these look very
|
||||
// different from the canvas one.
|
||||
// * Clipping paths are not implemented.
|
||||
// * Coordsize. The width and height attribute have higher priority than the
|
||||
// width and height style values which isn't correct.
|
||||
// * Painting mode isn't implemented.
|
||||
// * Canvas width/height should is using content-box by default. IE in
|
||||
// Quirks mode will draw the canvas using border-box. Either change your
|
||||
// doctype to HTML5
|
||||
// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
|
||||
// or use Box Sizing Behavior from WebFX
|
||||
// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
|
||||
// * Non uniform scaling does not correctly scale strokes.
|
||||
// * Optimize. There is always room for speed improvements.
|
||||
|
||||
// Only add this code if we do not already have a canvas implementation
|
||||
if (!document.createElement('canvas').getContext) {
|
||||
|
||||
(function() {
|
||||
|
||||
// alias some functions to make (compiled) code shorter
|
||||
var m = Math;
|
||||
var mr = m.round;
|
||||
var ms = m.sin;
|
||||
var mc = m.cos;
|
||||
var abs = m.abs;
|
||||
var sqrt = m.sqrt;
|
||||
|
||||
// this is used for sub pixel precision
|
||||
var Z = 10;
|
||||
var Z2 = Z / 2;
|
||||
|
||||
/**
|
||||
* This funtion is assigned to the <canvas> elements as element.getContext().
|
||||
* @this {HTMLElement}
|
||||
* @return {CanvasRenderingContext2D_}
|
||||
*/
|
||||
function getContext() {
|
||||
return this.context_ ||
|
||||
(this.context_ = new CanvasRenderingContext2D_(this));
|
||||
}
|
||||
|
||||
var slice = Array.prototype.slice;
|
||||
|
||||
/**
|
||||
* Binds a function to an object. The returned function will always use the
|
||||
* passed in {@code obj} as {@code this}.
|
||||
*
|
||||
* Example:
|
||||
*
|
||||
* g = bind(f, obj, a, b)
|
||||
* g(c, d) // will do f.call(obj, a, b, c, d)
|
||||
*
|
||||
* @param {Function} f The function to bind the object to
|
||||
* @param {Object} obj The object that should act as this when the function
|
||||
* is called
|
||||
* @param {*} var_args Rest arguments that will be used as the initial
|
||||
* arguments when the function is called
|
||||
* @return {Function} A new function that has bound this
|
||||
*/
|
||||
function bind(f, obj, var_args) {
|
||||
var a = slice.call(arguments, 2);
|
||||
return function() {
|
||||
return f.apply(obj, a.concat(slice.call(arguments)));
|
||||
};
|
||||
}
|
||||
|
||||
var G_vmlCanvasManager_ = {
|
||||
init: function(opt_doc) {
|
||||
if (/MSIE/.test(navigator.userAgent) && !window.opera) {
|
||||
var doc = opt_doc || document;
|
||||
// Create a dummy element so that IE will allow canvas elements to be
|
||||
// recognized.
|
||||
doc.createElement('canvas');
|
||||
doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
|
||||
}
|
||||
},
|
||||
|
||||
init_: function(doc) {
|
||||
// create xmlns
|
||||
if (!doc.namespaces['g_vml_']) {
|
||||
doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
|
||||
'#default#VML');
|
||||
|
||||
}
|
||||
if (!doc.namespaces['g_o_']) {
|
||||
doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
|
||||
'#default#VML');
|
||||
}
|
||||
|
||||
// Setup default CSS. Only add one style sheet per document
|
||||
if (!doc.styleSheets['ex_canvas_']) {
|
||||
var ss = doc.createStyleSheet();
|
||||
ss.owningElement.id = 'ex_canvas_';
|
||||
ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
|
||||
// default size is 300x150 in Gecko and Opera
|
||||
'text-align:left;width:300px;height:150px}' +
|
||||
'g_vml_\\:*{behavior:url(#default#VML)}' +
|
||||
'g_o_\\:*{behavior:url(#default#VML)}';
|
||||
|
||||
}
|
||||
|
||||
// find all canvas elements
|
||||
var els = doc.getElementsByTagName('canvas');
|
||||
for (var i = 0; i < els.length; i++) {
|
||||
this.initElement(els[i]);
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Public initializes a canvas element so that it can be used as canvas
|
||||
* element from now on. This is called automatically before the page is
|
||||
* loaded but if you are creating elements using createElement you need to
|
||||
* make sure this is called on the element.
|
||||
* @param {HTMLElement} el The canvas element to initialize.
|
||||
* @return {HTMLElement} the element that was created.
|
||||
*/
|
||||
initElement: function(el) {
|
||||
if (!el.getContext) {
|
||||
|
||||
el.getContext = getContext;
|
||||
|
||||
// Remove fallback content. There is no way to hide text nodes so we
|
||||
// just remove all childNodes. We could hide all elements and remove
|
||||
// text nodes but who really cares about the fallback content.
|
||||
el.innerHTML = '';
|
||||
|
||||
// do not use inline function because that will leak memory
|
||||
el.attachEvent('onpropertychange', onPropertyChange);
|
||||
el.attachEvent('onresize', onResize);
|
||||
|
||||
var attrs = el.attributes;
|
||||
if (attrs.width && attrs.width.specified) {
|
||||
// TODO: use runtimeStyle and coordsize
|
||||
// el.getContext().setWidth_(attrs.width.nodeValue);
|
||||
el.style.width = attrs.width.nodeValue + 'px';
|
||||
} else {
|
||||
el.width = el.clientWidth;
|
||||
}
|
||||
if (attrs.height && attrs.height.specified) {
|
||||
// TODO: use runtimeStyle and coordsize
|
||||
// el.getContext().setHeight_(attrs.height.nodeValue);
|
||||
el.style.height = attrs.height.nodeValue + 'px';
|
||||
} else {
|
||||
el.height = el.clientHeight;
|
||||
}
|
||||
//el.getContext().setCoordsize_()
|
||||
}
|
||||
return el;
|
||||
}
|
||||
};
|
||||
|
||||
function onPropertyChange(e) {
|
||||
var el = e.srcElement;
|
||||
|
||||
switch (e.propertyName) {
|
||||
case 'width':
|
||||
el.style.width = el.attributes.width.nodeValue + 'px';
|
||||
el.getContext().clearRect();
|
||||
break;
|
||||
case 'height':
|
||||
el.style.height = el.attributes.height.nodeValue + 'px';
|
||||
el.getContext().clearRect();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
function onResize(e) {
|
||||
var el = e.srcElement;
|
||||
if (el.firstChild) {
|
||||
el.firstChild.style.width = el.clientWidth + 'px';
|
||||
el.firstChild.style.height = el.clientHeight + 'px';
|
||||
}
|
||||
}
|
||||
|
||||
G_vmlCanvasManager_.init();
|
||||
|
||||
// precompute "00" to "FF"
|
||||
var dec2hex = [];
|
||||
for (var i = 0; i < 16; i++) {
|
||||
for (var j = 0; j < 16; j++) {
|
||||
dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
|
||||
}
|
||||
}
|
||||
|
||||
function createMatrixIdentity() {
|
||||
return [
|
||||
[1, 0, 0],
|
||||
[0, 1, 0],
|
||||
[0, 0, 1]
|
||||
];
|
||||
}
|
||||
|
||||
function matrixMultiply(m1, m2) {
|
||||
var result = createMatrixIdentity();
|
||||
|
||||
for (var x = 0; x < 3; x++) {
|
||||
for (var y = 0; y < 3; y++) {
|
||||
var sum = 0;
|
||||
|
||||
for (var z = 0; z < 3; z++) {
|
||||
sum += m1[x][z] * m2[z][y];
|
||||
}
|
||||
|
||||
result[x][y] = sum;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
function copyState(o1, o2) {
|
||||
o2.fillStyle = o1.fillStyle;
|
||||
o2.lineCap = o1.lineCap;
|
||||
o2.lineJoin = o1.lineJoin;
|
||||
o2.lineWidth = o1.lineWidth;
|
||||
o2.miterLimit = o1.miterLimit;
|
||||
o2.shadowBlur = o1.shadowBlur;
|
||||
o2.shadowColor = o1.shadowColor;
|
||||
o2.shadowOffsetX = o1.shadowOffsetX;
|
||||
o2.shadowOffsetY = o1.shadowOffsetY;
|
||||
o2.strokeStyle = o1.strokeStyle;
|
||||
o2.globalAlpha = o1.globalAlpha;
|
||||
o2.arcScaleX_ = o1.arcScaleX_;
|
||||
o2.arcScaleY_ = o1.arcScaleY_;
|
||||
o2.lineScale_ = o1.lineScale_;
|
||||
}
|
||||
|
||||
function processStyle(styleString) {
|
||||
var str, alpha = 1;
|
||||
|
||||
styleString = String(styleString);
|
||||
if (styleString.substring(0, 3) == 'rgb') {
|
||||
var start = styleString.indexOf('(', 3);
|
||||
var end = styleString.indexOf(')', start + 1);
|
||||
var guts = styleString.substring(start + 1, end).split(',');
|
||||
|
||||
str = '#';
|
||||
for (var i = 0; i < 3; i++) {
|
||||
str += dec2hex[Number(guts[i])];
|
||||
}
|
||||
|
||||
if (guts.length == 4 && styleString.substr(3, 1) == 'a') {
|
||||
alpha = guts[3];
|
||||
}
|
||||
} else {
|
||||
str = styleString;
|
||||
}
|
||||
|
||||
return {color: str, alpha: alpha};
|
||||
}
|
||||
|
||||
function processLineCap(lineCap) {
|
||||
switch (lineCap) {
|
||||
case 'butt':
|
||||
return 'flat';
|
||||
case 'round':
|
||||
return 'round';
|
||||
case 'square':
|
||||
default:
|
||||
return 'square';
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This class implements CanvasRenderingContext2D interface as described by
|
||||
* the WHATWG.
|
||||
* @param {HTMLElement} surfaceElement The element that the 2D context should
|
||||
* be associated with
|
||||
*/
|
||||
function CanvasRenderingContext2D_(surfaceElement) {
|
||||
this.m_ = createMatrixIdentity();
|
||||
|
||||
this.mStack_ = [];
|
||||
this.aStack_ = [];
|
||||
this.currentPath_ = [];
|
||||
|
||||
// Canvas context properties
|
||||
this.strokeStyle = '#000';
|
||||
this.fillStyle = '#000';
|
||||
|
||||
this.lineWidth = 1;
|
||||
this.lineJoin = 'miter';
|
||||
this.lineCap = 'butt';
|
||||
this.miterLimit = Z * 1;
|
||||
this.globalAlpha = 1;
|
||||
this.canvas = surfaceElement;
|
||||
|
||||
var el = surfaceElement.ownerDocument.createElement('div');
|
||||
el.style.width = surfaceElement.clientWidth + 'px';
|
||||
el.style.height = surfaceElement.clientHeight + 'px';
|
||||
el.style.overflow = 'hidden';
|
||||
el.style.position = 'absolute';
|
||||
surfaceElement.appendChild(el);
|
||||
|
||||
this.element_ = el;
|
||||
this.arcScaleX_ = 1;
|
||||
this.arcScaleY_ = 1;
|
||||
this.lineScale_ = 1;
|
||||
}
|
||||
|
||||
var contextPrototype = CanvasRenderingContext2D_.prototype;
|
||||
contextPrototype.clearRect = function() {
|
||||
this.element_.innerHTML = '';
|
||||
};
|
||||
|
||||
contextPrototype.beginPath = function() {
|
||||
// TODO: Branch current matrix so that save/restore has no effect
|
||||
// as per safari docs.
|
||||
this.currentPath_ = [];
|
||||
};
|
||||
|
||||
contextPrototype.moveTo = function(aX, aY) {
|
||||
var p = this.getCoords_(aX, aY);
|
||||
this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
|
||||
this.currentX_ = p.x;
|
||||
this.currentY_ = p.y;
|
||||
};
|
||||
|
||||
contextPrototype.lineTo = function(aX, aY) {
|
||||
var p = this.getCoords_(aX, aY);
|
||||
this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
|
||||
|
||||
this.currentX_ = p.x;
|
||||
this.currentY_ = p.y;
|
||||
};
|
||||
|
||||
contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
|
||||
aCP2x, aCP2y,
|
||||
aX, aY) {
|
||||
var p = this.getCoords_(aX, aY);
|
||||
var cp1 = this.getCoords_(aCP1x, aCP1y);
|
||||
var cp2 = this.getCoords_(aCP2x, aCP2y);
|
||||
bezierCurveTo(this, cp1, cp2, p);
|
||||
};
|
||||
|
||||
// Helper function that takes the already fixed cordinates.
|
||||
function bezierCurveTo(self, cp1, cp2, p) {
|
||||
self.currentPath_.push({
|
||||
type: 'bezierCurveTo',
|
||||
cp1x: cp1.x,
|
||||
cp1y: cp1.y,
|
||||
cp2x: cp2.x,
|
||||
cp2y: cp2.y,
|
||||
x: p.x,
|
||||
y: p.y
|
||||
});
|
||||
self.currentX_ = p.x;
|
||||
self.currentY_ = p.y;
|
||||
}
|
||||
|
||||
contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
|
||||
// the following is lifted almost directly from
|
||||
// http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
|
||||
|
||||
var cp = this.getCoords_(aCPx, aCPy);
|
||||
var p = this.getCoords_(aX, aY);
|
||||
|
||||
var cp1 = {
|
||||
x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
|
||||
y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
|
||||
};
|
||||
var cp2 = {
|
||||
x: cp1.x + (p.x - this.currentX_) / 3.0,
|
||||
y: cp1.y + (p.y - this.currentY_) / 3.0
|
||||
};
|
||||
|
||||
bezierCurveTo(this, cp1, cp2, p);
|
||||
};
|
||||
|
||||
contextPrototype.arc = function(aX, aY, aRadius,
|
||||
aStartAngle, aEndAngle, aClockwise) {
|
||||
aRadius *= Z;
|
||||
var arcType = aClockwise ? 'at' : 'wa';
|
||||
|
||||
var xStart = aX + mc(aStartAngle) * aRadius - Z2;
|
||||
var yStart = aY + ms(aStartAngle) * aRadius - Z2;
|
||||
|
||||
var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
|
||||
var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
|
||||
|
||||
// IE won't render arches drawn counter clockwise if xStart == xEnd.
|
||||
if (xStart == xEnd && !aClockwise) {
|
||||
xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
|
||||
// that can be represented in binary
|
||||
}
|
||||
|
||||
var p = this.getCoords_(aX, aY);
|
||||
var pStart = this.getCoords_(xStart, yStart);
|
||||
var pEnd = this.getCoords_(xEnd, yEnd);
|
||||
|
||||
this.currentPath_.push({type: arcType,
|
||||
x: p.x,
|
||||
y: p.y,
|
||||
radius: aRadius,
|
||||
xStart: pStart.x,
|
||||
yStart: pStart.y,
|
||||
xEnd: pEnd.x,
|
||||
yEnd: pEnd.y});
|
||||
|
||||
};
|
||||
|
||||
contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
|
||||
this.moveTo(aX, aY);
|
||||
this.lineTo(aX + aWidth, aY);
|
||||
this.lineTo(aX + aWidth, aY + aHeight);
|
||||
this.lineTo(aX, aY + aHeight);
|
||||
this.closePath();
|
||||
};
|
||||
|
||||
contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
|
||||
var oldPath = this.currentPath_;
|
||||
this.beginPath();
|
||||
|
||||
this.moveTo(aX, aY);
|
||||
this.lineTo(aX + aWidth, aY);
|
||||
this.lineTo(aX + aWidth, aY + aHeight);
|
||||
this.lineTo(aX, aY + aHeight);
|
||||
this.closePath();
|
||||
this.stroke();
|
||||
|
||||
this.currentPath_ = oldPath;
|
||||
};
|
||||
|
||||
contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
|
||||
var oldPath = this.currentPath_;
|
||||
this.beginPath();
|
||||
|
||||
this.moveTo(aX, aY);
|
||||
this.lineTo(aX + aWidth, aY);
|
||||
this.lineTo(aX + aWidth, aY + aHeight);
|
||||
this.lineTo(aX, aY + aHeight);
|
||||
this.closePath();
|
||||
this.fill();
|
||||
|
||||
this.currentPath_ = oldPath;
|
||||
};
|
||||
|
||||
contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
|
||||
var gradient = new CanvasGradient_('gradient');
|
||||
gradient.x0_ = aX0;
|
||||
gradient.y0_ = aY0;
|
||||
gradient.x1_ = aX1;
|
||||
gradient.y1_ = aY1;
|
||||
return gradient;
|
||||
};
|
||||
|
||||
contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
|
||||
aX1, aY1, aR1) {
|
||||
var gradient = new CanvasGradient_('gradientradial');
|
||||
gradient.x0_ = aX0;
|
||||
gradient.y0_ = aY0;
|
||||
gradient.r0_ = aR0;
|
||||
gradient.x1_ = aX1;
|
||||
gradient.y1_ = aY1;
|
||||
gradient.r1_ = aR1;
|
||||
return gradient;
|
||||
};
|
||||
|
||||
contextPrototype.drawImage = function(image, var_args) {
|
||||
var dx, dy, dw, dh, sx, sy, sw, sh;
|
||||
|
||||
// to find the original width we overide the width and height
|
||||
var oldRuntimeWidth = image.runtimeStyle.width;
|
||||
var oldRuntimeHeight = image.runtimeStyle.height;
|
||||
image.runtimeStyle.width = 'auto';
|
||||
image.runtimeStyle.height = 'auto';
|
||||
|
||||
// get the original size
|
||||
var w = image.width;
|
||||
var h = image.height;
|
||||
|
||||
// and remove overides
|
||||
image.runtimeStyle.width = oldRuntimeWidth;
|
||||
image.runtimeStyle.height = oldRuntimeHeight;
|
||||
|
||||
if (arguments.length == 3) {
|
||||
dx = arguments[1];
|
||||
dy = arguments[2];
|
||||
sx = sy = 0;
|
||||
sw = dw = w;
|
||||
sh = dh = h;
|
||||
} else if (arguments.length == 5) {
|
||||
dx = arguments[1];
|
||||
dy = arguments[2];
|
||||
dw = arguments[3];
|
||||
dh = arguments[4];
|
||||
sx = sy = 0;
|
||||
sw = w;
|
||||
sh = h;
|
||||
} else if (arguments.length == 9) {
|
||||
sx = arguments[1];
|
||||
sy = arguments[2];
|
||||
sw = arguments[3];
|
||||
sh = arguments[4];
|
||||
dx = arguments[5];
|
||||
dy = arguments[6];
|
||||
dw = arguments[7];
|
||||
dh = arguments[8];
|
||||
} else {
|
||||
throw Error('Invalid number of arguments');
|
||||
}
|
||||
|
||||
var d = this.getCoords_(dx, dy);
|
||||
|
||||
var w2 = sw / 2;
|
||||
var h2 = sh / 2;
|
||||
|
||||
var vmlStr = [];
|
||||
|
||||
var W = 10;
|
||||
var H = 10;
|
||||
|
||||
// For some reason that I've now forgotten, using divs didn't work
|
||||
vmlStr.push(' <g_vml_:group',
|
||||
' coordsize="', Z * W, ',', Z * H, '"',
|
||||
' coordorigin="0,0"' ,
|
||||
' style="width:', W, 'px;height:', H, 'px;position:absolute;');
|
||||
|
||||
// If filters are necessary (rotation exists), create them
|
||||
// filters are bog-slow, so only create them if abbsolutely necessary
|
||||
// The following check doesn't account for skews (which don't exist
|
||||
// in the canvas spec (yet) anyway.
|
||||
|
||||
if (this.m_[0][0] != 1 || this.m_[0][1]) {
|
||||
var filter = [];
|
||||
|
||||
// Note the 12/21 reversal
|
||||
filter.push('M11=', this.m_[0][0], ',',
|
||||
'M12=', this.m_[1][0], ',',
|
||||
'M21=', this.m_[0][1], ',',
|
||||
'M22=', this.m_[1][1], ',',
|
||||
'Dx=', mr(d.x / Z), ',',
|
||||
'Dy=', mr(d.y / Z), '');
|
||||
|
||||
// Bounding box calculation (need to minimize displayed area so that
|
||||
// filters don't waste time on unused pixels.
|
||||
var max = d;
|
||||
var c2 = this.getCoords_(dx + dw, dy);
|
||||
var c3 = this.getCoords_(dx, dy + dh);
|
||||
var c4 = this.getCoords_(dx + dw, dy + dh);
|
||||
|
||||
max.x = m.max(max.x, c2.x, c3.x, c4.x);
|
||||
max.y = m.max(max.y, c2.y, c3.y, c4.y);
|
||||
|
||||
vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
|
||||
'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
|
||||
filter.join(''), ", sizingmethod='clip');")
|
||||
} else {
|
||||
vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
|
||||
}
|
||||
|
||||
vmlStr.push(' ">' ,
|
||||
'<g_vml_:image src="', image.src, '"',
|
||||
' style="width:', Z * dw, 'px;',
|
||||
' height:', Z * dh, 'px;"',
|
||||
' cropleft="', sx / w, '"',
|
||||
' croptop="', sy / h, '"',
|
||||
' cropright="', (w - sx - sw) / w, '"',
|
||||
' cropbottom="', (h - sy - sh) / h, '"',
|
||||
' />',
|
||||
'</g_vml_:group>');
|
||||
|
||||
this.element_.insertAdjacentHTML('BeforeEnd',
|
||||
vmlStr.join(''));
|
||||
};
|
||||
|
||||
contextPrototype.stroke = function(aFill) {
|
||||
var lineStr = [];
|
||||
var lineOpen = false;
|
||||
var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
|
||||
var color = a.color;
|
||||
var opacity = a.alpha * this.globalAlpha;
|
||||
|
||||
var W = 10;
|
||||
var H = 10;
|
||||
|
||||
lineStr.push('<g_vml_:shape',
|
||||
' filled="', !!aFill, '"',
|
||||
' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
|
||||
' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
|
||||
' stroked="', !aFill, '"',
|
||||
' path="');
|
||||
|
||||
var newSeq = false;
|
||||
var min = {x: null, y: null};
|
||||
var max = {x: null, y: null};
|
||||
|
||||
for (var i = 0; i < this.currentPath_.length; i++) {
|
||||
var p = this.currentPath_[i];
|
||||
var c;
|
||||
|
||||
switch (p.type) {
|
||||
case 'moveTo':
|
||||
c = p;
|
||||
lineStr.push(' m ', mr(p.x), ',', mr(p.y));
|
||||
break;
|
||||
case 'lineTo':
|
||||
lineStr.push(' l ', mr(p.x), ',', mr(p.y));
|
||||
break;
|
||||
case 'close':
|
||||
lineStr.push(' x ');
|
||||
p = null;
|
||||
break;
|
||||
case 'bezierCurveTo':
|
||||
lineStr.push(' c ',
|
||||
mr(p.cp1x), ',', mr(p.cp1y), ',',
|
||||
mr(p.cp2x), ',', mr(p.cp2y), ',',
|
||||
mr(p.x), ',', mr(p.y));
|
||||
break;
|
||||
case 'at':
|
||||
case 'wa':
|
||||
lineStr.push(' ', p.type, ' ',
|
||||
mr(p.x - this.arcScaleX_ * p.radius), ',',
|
||||
mr(p.y - this.arcScaleY_ * p.radius), ' ',
|
||||
mr(p.x + this.arcScaleX_ * p.radius), ',',
|
||||
mr(p.y + this.arcScaleY_ * p.radius), ' ',
|
||||
mr(p.xStart), ',', mr(p.yStart), ' ',
|
||||
mr(p.xEnd), ',', mr(p.yEnd));
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
// TODO: Following is broken for curves due to
|
||||
// move to proper paths.
|
||||
|
||||
// Figure out dimensions so we can do gradient fills
|
||||
// properly
|
||||
if (p) {
|
||||
if (min.x == null || p.x < min.x) {
|
||||
min.x = p.x;
|
||||
}
|
||||
if (max.x == null || p.x > max.x) {
|
||||
max.x = p.x;
|
||||
}
|
||||
if (min.y == null || p.y < min.y) {
|
||||
min.y = p.y;
|
||||
}
|
||||
if (max.y == null || p.y > max.y) {
|
||||
max.y = p.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
lineStr.push(' ">');
|
||||
|
||||
if (!aFill) {
|
||||
var lineWidth = this.lineScale_ * this.lineWidth;
|
||||
|
||||
// VML cannot correctly render a line if the width is less than 1px.
|
||||
// In that case, we dilute the color to make the line look thinner.
|
||||
if (lineWidth < 1) {
|
||||
opacity *= lineWidth;
|
||||
}
|
||||
|
||||
lineStr.push(
|
||||
'<g_vml_:stroke',
|
||||
' opacity="', opacity, '"',
|
||||
' joinstyle="', this.lineJoin, '"',
|
||||
' miterlimit="', this.miterLimit, '"',
|
||||
' endcap="', processLineCap(this.lineCap), '"',
|
||||
' weight="', lineWidth, 'px"',
|
||||
' color="', color, '" />'
|
||||
);
|
||||
} else if (typeof this.fillStyle == 'object') {
|
||||
var fillStyle = this.fillStyle;
|
||||
var angle = 0;
|
||||
var focus = {x: 0, y: 0};
|
||||
|
||||
// additional offset
|
||||
var shift = 0;
|
||||
// scale factor for offset
|
||||
var expansion = 1;
|
||||
|
||||
if (fillStyle.type_ == 'gradient') {
|
||||
var x0 = fillStyle.x0_ / this.arcScaleX_;
|
||||
var y0 = fillStyle.y0_ / this.arcScaleY_;
|
||||
var x1 = fillStyle.x1_ / this.arcScaleX_;
|
||||
var y1 = fillStyle.y1_ / this.arcScaleY_;
|
||||
var p0 = this.getCoords_(x0, y0);
|
||||
var p1 = this.getCoords_(x1, y1);
|
||||
var dx = p1.x - p0.x;
|
||||
var dy = p1.y - p0.y;
|
||||
angle = Math.atan2(dx, dy) * 180 / Math.PI;
|
||||
|
||||
// The angle should be a non-negative number.
|
||||
if (angle < 0) {
|
||||
angle += 360;
|
||||
}
|
||||
|
||||
// Very small angles produce an unexpected result because they are
|
||||
// converted to a scientific notation string.
|
||||
if (angle < 1e-6) {
|
||||
angle = 0;
|
||||
}
|
||||
} else {
|
||||
var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_);
|
||||
var width = max.x - min.x;
|
||||
var height = max.y - min.y;
|
||||
focus = {
|
||||
x: (p0.x - min.x) / width,
|
||||
y: (p0.y - min.y) / height
|
||||
};
|
||||
|
||||
width /= this.arcScaleX_ * Z;
|
||||
height /= this.arcScaleY_ * Z;
|
||||
var dimension = m.max(width, height);
|
||||
shift = 2 * fillStyle.r0_ / dimension;
|
||||
expansion = 2 * fillStyle.r1_ / dimension - shift;
|
||||
}
|
||||
|
||||
// We need to sort the color stops in ascending order by offset,
|
||||
// otherwise IE won't interpret it correctly.
|
||||
var stops = fillStyle.colors_;
|
||||
stops.sort(function(cs1, cs2) {
|
||||
return cs1.offset - cs2.offset;
|
||||
});
|
||||
|
||||
var length = stops.length;
|
||||
var color1 = stops[0].color;
|
||||
var color2 = stops[length - 1].color;
|
||||
var opacity1 = stops[0].alpha * this.globalAlpha;
|
||||
var opacity2 = stops[length - 1].alpha * this.globalAlpha;
|
||||
|
||||
var colors = [];
|
||||
for (var i = 0; i < length; i++) {
|
||||
var stop = stops[i];
|
||||
colors.push(stop.offset * expansion + shift + ' ' + stop.color);
|
||||
}
|
||||
|
||||
// When colors attribute is used, the meanings of opacity and o:opacity2
|
||||
// are reversed.
|
||||
lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
|
||||
' method="none" focus="100%"',
|
||||
' color="', color1, '"',
|
||||
' color2="', color2, '"',
|
||||
' colors="', colors.join(','), '"',
|
||||
' opacity="', opacity2, '"',
|
||||
' g_o_:opacity2="', opacity1, '"',
|
||||
' angle="', angle, '"',
|
||||
' focusposition="', focus.x, ',', focus.y, '" />');
|
||||
} else {
|
||||
lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
|
||||
'" />');
|
||||
}
|
||||
|
||||
lineStr.push('</g_vml_:shape>');
|
||||
|
||||
this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
|
||||
};
|
||||
|
||||
contextPrototype.fill = function() {
|
||||
this.stroke(true);
|
||||
}
|
||||
|
||||
contextPrototype.closePath = function() {
|
||||
this.currentPath_.push({type: 'close'});
|
||||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
contextPrototype.getCoords_ = function(aX, aY) {
|
||||
var m = this.m_;
|
||||
return {
|
||||
x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
|
||||
y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
|
||||
}
|
||||
};
|
||||
|
||||
contextPrototype.save = function() {
|
||||
var o = {};
|
||||
copyState(this, o);
|
||||
this.aStack_.push(o);
|
||||
this.mStack_.push(this.m_);
|
||||
this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
|
||||
};
|
||||
|
||||
contextPrototype.restore = function() {
|
||||
copyState(this.aStack_.pop(), this);
|
||||
this.m_ = this.mStack_.pop();
|
||||
};
|
||||
|
||||
function matrixIsFinite(m) {
|
||||
for (var j = 0; j < 3; j++) {
|
||||
for (var k = 0; k < 2; k++) {
|
||||
if (!isFinite(m[j][k]) || isNaN(m[j][k])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
function setM(ctx, m, updateLineScale) {
|
||||
if (!matrixIsFinite(m)) {
|
||||
return;
|
||||
}
|
||||
ctx.m_ = m;
|
||||
|
||||
if (updateLineScale) {
|
||||
// Get the line scale.
|
||||
// Determinant of this.m_ means how much the area is enlarged by the
|
||||
// transformation. So its square root can be used as a scale factor
|
||||
// for width.
|
||||
var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
|
||||
ctx.lineScale_ = sqrt(abs(det));
|
||||
}
|
||||
}
|
||||
|
||||
contextPrototype.translate = function(aX, aY) {
|
||||
var m1 = [
|
||||
[1, 0, 0],
|
||||
[0, 1, 0],
|
||||
[aX, aY, 1]
|
||||
];
|
||||
|
||||
setM(this, matrixMultiply(m1, this.m_), false);
|
||||
};
|
||||
|
||||
contextPrototype.rotate = function(aRot) {
|
||||
var c = mc(aRot);
|
||||
var s = ms(aRot);
|
||||
|
||||
var m1 = [
|
||||
[c, s, 0],
|
||||
[-s, c, 0],
|
||||
[0, 0, 1]
|
||||
];
|
||||
|
||||
setM(this, matrixMultiply(m1, this.m_), false);
|
||||
};
|
||||
|
||||
contextPrototype.scale = function(aX, aY) {
|
||||
this.arcScaleX_ *= aX;
|
||||
this.arcScaleY_ *= aY;
|
||||
var m1 = [
|
||||
[aX, 0, 0],
|
||||
[0, aY, 0],
|
||||
[0, 0, 1]
|
||||
];
|
||||
|
||||
setM(this, matrixMultiply(m1, this.m_), true);
|
||||
};
|
||||
|
||||
contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
|
||||
var m1 = [
|
||||
[m11, m12, 0],
|
||||
[m21, m22, 0],
|
||||
[dx, dy, 1]
|
||||
];
|
||||
|
||||
setM(this, matrixMultiply(m1, this.m_), true);
|
||||
};
|
||||
|
||||
contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
|
||||
var m = [
|
||||
[m11, m12, 0],
|
||||
[m21, m22, 0],
|
||||
[dx, dy, 1]
|
||||
];
|
||||
|
||||
setM(this, m, true);
|
||||
};
|
||||
|
||||
/******** STUBS ********/
|
||||
contextPrototype.clip = function() {
|
||||
// TODO: Implement
|
||||
};
|
||||
|
||||
contextPrototype.arcTo = function() {
|
||||
// TODO: Implement
|
||||
};
|
||||
|
||||
contextPrototype.createPattern = function() {
|
||||
return new CanvasPattern_;
|
||||
};
|
||||
|
||||
// Gradient / Pattern Stubs
|
||||
function CanvasGradient_(aType) {
|
||||
this.type_ = aType;
|
||||
this.x0_ = 0;
|
||||
this.y0_ = 0;
|
||||
this.r0_ = 0;
|
||||
this.x1_ = 0;
|
||||
this.y1_ = 0;
|
||||
this.r1_ = 0;
|
||||
this.colors_ = [];
|
||||
}
|
||||
|
||||
CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
|
||||
aColor = processStyle(aColor);
|
||||
this.colors_.push({offset: aOffset,
|
||||
color: aColor.color,
|
||||
alpha: aColor.alpha});
|
||||
};
|
||||
|
||||
function CanvasPattern_() {}
|
||||
|
||||
// set up externs
|
||||
G_vmlCanvasManager = G_vmlCanvasManager_;
|
||||
CanvasRenderingContext2D = CanvasRenderingContext2D_;
|
||||
CanvasGradient = CanvasGradient_;
|
||||
CanvasPattern = CanvasPattern_;
|
||||
|
||||
})();
|
||||
|
||||
} // if
|
||||
|
||||
if (dhtmlx && dhtmlx._modules)
|
||||
dhtmlx._modules["thirdparty/excanvas/excanvas.js"] = true;
|
||||
Reference in New Issue
Block a user